Press here to select a game.
Alternatively, go to the "options" button in the top right of the screen, and select "load autosaved game" to resume any previously played games.
Options
Main
Note: some games may require a refresh for their colour scheme to update.(This could be easily fixed in a future update.)
Game options
This game has not defined any options. (For developers: call the add_game_option
API to add options here. This is useful for less commonly used options like starting a new game.)
Share/export state
Current state
This game does not support sharing state via URL. (For developers: define the get_state
global function to return the state as a byte array. The game engine will base 64 encode it and it will show up here when the options menu is opened.)
The below link contains the game's current state. You can send this link to another device to continue playing.
Initial state
This game does not support sharing initial state via URL. (For developers: define the get_init_state
global function to return the state as a byte array. The game engine will base 64 encode it and it will show up here when the options menu is opened.)
This game's initial state is currently equal to its current state. Once you make some moves, this section should retain a link to the game's original state, so you can share it with a friend to play the same puzzle you did (if this game supports it). The above link will change to match the game's current state, so you can share a link to continue playing where you left off on another device.
The below link contains the game's initial state. You can send this link to a friend so they can try to solve the same puzzle that you did.
Upload Game Bundle
In addition to the preloaded games already available on this page, you can create your own game (or get one from another person) and upload it to play on this page.
It should be a ZIP archive of Lua files, with a manifest file. Read more about the API and specifications here: AlexGames Lua API reference
Here is an example game zip, feel free to download it, optionally edit its contents, and reupload using the buttons below to try out your changes: example_game_apidemo.zip
Multiplayer settings
Generally, you should be able to just copy and paste the URL in your address bar (or below), and share it with a friend for multiplayer to work.
The session ID is how the server knows to connect you with your friend(s). You can change the session ID or server below.
Miscellaneous
AlexGames was created by Alex Barry, click here for more info.Select a game
Solitaire
Single player.
Win by putting all of the cards in order from lowest to highest, and grouped by suit. Cards can be placed on the game board from highest to lowest, with alternating suit colours.
Word Mastermind
Single player.
Guess words, finding out if the letter is in the word and in the right position. Guesses must be valid English words.
Supports entering an arbitrary 5-letter word to generate your own custom puzzle, to share with your friends either by handing them your device, or sending them a link with the state embedded in the URL.
Chess
Local or network multiplayer: 2 players.
Win by putting the opponent's king in checkmate.
Crossword Letters
Single player.
Try to figure out all the words that can be made from rearranging a few letters, using the crossword as a hint.
"Gem Match"
Single player.
Swap gems to make lines of three or more.
Go/Weiqi/Baduk
Local or network multiplayer: 2 players.
Win by controlling more territory than your opponent, and capture their groups of stones by surrounding them.
NOTE: this game does not yet support AI opponents, or even displaying territory or determining who wins.
Reversi
Local multiplayer.
You can only move when jumping one or more of your opponent's pieces, and then they all "reverse" to become yours.
Checkers/Draughts
Local or network multiplayer: 2 players.
Win by capturing all the opponent's pieces.
Endless Runner
Single player.
Tap to jump and use gravity to navigate through an endless set of obstacles.
Minesweeper
Single player, or network multiplayer up to 4 players.
Flag mines by using logic to determine where they are, knowing how many mines are adjacent to revealed squares.
Fluid Mix
Single player.
Sort/rearrange layers of liquids in vials, with the goal of ending up with each vial containing only a single type of liquid.
Backgammon
Local or network multiplayer: 2 players.
Win by bearing off all your pieces before your opponent. You can slow your opponent down by capturing their pieces, moving them to the middle, forcing them to start that piece from the beginning again.
Cribbage
Network multiplayer: 2-4 players.
Score points by getting cards worth 15, a run (cards in sequence), pairs, or a flush. First player to achieve 121 wins.
Spider swing
Single player only.
Swing from point to point, being careful not to lose too much height or speed.
"Thrust"
Single player only.
Race your space ship around the track, trying to control your momentum.
Gomoku/Wuziqi/Omok
Local or network multiplayer: 2 players.
The winner is the first player to place 5 stones in a row.
31's
Network multiplayer: 2-4 players.
You can hold only 3 cards at a time. On your turn you can choose to draw a new card, or draw a discarded card. Try to get as close to 31 as possible (must be the same suit), or go for three of a kind. On any turn a player may knock, which will end the game after everyone else has played. The player with the highest cards after knocking wins. If a player achieves 31, the game immediately ends and that player is the winner.
Hospital
Single player, or network multiplayer up to 4 players.
Alone or with a friend, try to help patients by providing them with the right kind of help, racing against the clock.
Conway's Game of Life
Single player only. (Arguably "zero player")
A cellular automaton. See wikipedia for more information. I threw this together and included it here more as a tech demo than an actual game.